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Feature |
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Movable joints |
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Arm, leg, & spine joints
- 39 joints, 1-3 DOF each
- 78 joint degrees of freedom
- Realistic rotation axes and ranges of motion (ROMs)
- Select joint by menu or click/tap on distal segment
Hand & foot joints
- Per hand: 18 additional joints, 25 DOF
- Per foot: 17 additional joints, 22 DOF
(Grand total = 172 joint DOFs !)
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Advanced joints |
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- Realistic scapulo-thoracic interface: 2DOF scapula motion follows posterior
thorax shape
- Coupled patello-femoral action: patella moves with tibia during knee flexion
- Lifelike (non-intersecting) rotation axes, at knee, sterno-clavicular, and all
spinal joints
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Joint groups |
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- For neck & lumbar spine, you can move multiple joints synchronously, using a single control
- Intuitive biaxial joystick control for flexion/extension and lateral bending, works from any perspective
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Motion control: smart sliders |
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Sliders are provided for each rotation axis (degree of freedom (DOF)), for body or joints,
plus 3 more for body translation axes. Each slider shows DOF name(s), range of motion (ROM) limits, and current value. Many sliders are color coded to match with respective rotation axes.
Two additional body rotation sliders permit rotations about horizontal & vertical screen-fixed axes. These rotations can't be calibrated in terms of body position, but a special 'provisional' calibration feature allows measurement of angular displacements.
The sliders permit convenient operation: start dragging anywhere in the slider box (no 'marksmanship' required, to grab the slider handle!), then drag anywhere in the window.
Sliders are integrated with joystick movement controls: they move automatically & update their numerical values during any joystick movement operation.
Special calibration for body rotations (dubbed ‘casual mode’) avoids abrupt jumps in the angle values.
Sliders are customized for different movement modes:
- Body rotations wraparound at ±180°
- Body translation limits adjust for extended motions
- Body distance uses mixed calibration: Linear for closeup, logarithmic for far
Coarse, medium, and fine control, plus 'quick zeroing', are provided via keyboard modifier keys.
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Motion control: numeric input |
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You can change most rotation angles or translation variables by editing the numeric value associated with each slider. Most conventional textbox editing methods are supported.
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Unlimited ROM |
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- Disable the range of motion (ROM) limits for all joints
- Replicate poses for highly flexible individuals
KineBody’s joints feature realistic ranges of motion, but these are generally average values for adult populations. To emulate higher joint flexibility, the Unlimited ROM feature allows you to move any joint beyond its prescribed limits.
Operation is simple: a single checkbox enables or disables limits for all joints.
More...
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Symmetric movements |
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- Optionally move Left & Right joints in unison, to simplify creation of symmetric poses.
- Works with multiple movement control modes: joystick, slider, numeric input.
The ‘LR Symmetric’ capability allows you to move any two laterally
symmetric joints (i.e., appearing on left & right sides of the body) in unison. Whenever this capability
is enabled, and you move any laterally symmetric joint, its contralateral counterpart to will move to
the same angle. Useful for creating poses in a wide variety of applications (calisthenics, gymnastics/diving,
ergonomics,…).
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Save poses |
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- Retain last pose from one session to the next (automatically)
- Save named poses to your browser or app storage area
- View named poses by selecting from a menu
- Save poses in browser or app storage to a disk file
The Save Poses feature allows you to save pose parameters (angles for all joints, plus body orientation),
so you can recall, view &/or modify them during some future KineBody session.
You can save any pose under a name you select, into your browser or app storage data, so it’s available
when you restart KineBody. Further, you can save a collection of poses to a file you select,
which is useful as a backup, but also makes it possible to share poses.
A special ‘auto-save’ feature is included, to save your most recent pose without any effort on your part.
More...
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Show & hide bones |
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- Focus attention on specific joints
- Reveal obscured details
- Selection via click on bone, or buttons
You can quickly hide selected bones, with the Show & Hide Bones feature.
When bones are hidden, you can identify and view the bones behind them, to see obscured
details. Or, by hiding most of the bones (all but 1 or 2), you can focus attention on those
bones remaining.
To show or hide bones, you just have to click on them, using the
'Show & Hide Bones (SHB)' cursor.
You can also change their visibility
via buttons, to Show All, Hide All, or Invert, plus dedicated Undo & Redo
functions. Another button allows you to show hidden bones in a dark
color.
More...
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